Game Mechanics
Technical documentation on how Symphony of the Night works under the hood.
Core Systems
Movement & Combat
| Form |
Relic |
Mechanics |
Status |
| Bat Form |
Soul of Bat |
Flight, sonar |
⬜ |
| Wolf Form |
Soul of Wolf |
Speed, charge |
⬜ |
| Mist Form |
Form of Mist |
Invincibility, pass through |
⬜ |
Familiars
| Familiar |
Relic |
Role |
Status |
| Fairy |
Faerie Card |
Healing, singing |
⬜ |
| Demon |
Demon Card |
Combat |
⬜ |
| Sword |
Sword Card |
Combat |
⬜ |
| Bat |
Bat Card |
Combat |
⬜ |
| Ghost |
Ghost Card |
Combat |
⬜ |
| Nose Demon |
— |
Saturn exclusive |
⬜ |
Glitches & Exploits
Version Differences
| Feature |
PS1 US |
PS1 JP |
Saturn |
PSP |
| Maria Playable |
❌ |
❌ |
✅ |
✅ |
| Extra Areas |
❌ |
❌ |
✅ |
❌ |
| Voice Acting |
✅ |
✅ |
✅ |
✅ (new) |
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