Skip to content

Game Mechanics

Technical documentation on how Symphony of the Night works under the hood.

Core Systems

Mechanic Description Status
Damage Formula How damage is calculated ⬜
RNG System Random number generation ⬜
Stat Scaling How stats affect gameplay ⬜
Level System Experience and leveling ⬜

Movement & Combat

Mechanic Description Status
Movement Walking, running, backdash ⬜
Jumping Jump physics and double jump ⬜
Backdash Invincibility frames, cancels ⬜
Shield Rod Bug Famous exploit ⬜

Transformation Mechanics

Form Relic Mechanics Status
Bat Form Soul of Bat Flight, sonar ⬜
Wolf Form Soul of Wolf Speed, charge ⬜
Mist Form Form of Mist Invincibility, pass through ⬜

Familiars

Familiar Relic Role Status
Fairy Faerie Card Healing, singing ⬜
Demon Demon Card Combat ⬜
Sword Sword Card Combat ⬜
Bat Bat Card Combat ⬜
Ghost Ghost Card Combat ⬜
Nose Demon — Saturn exclusive ⬜

Glitches & Exploits

Glitch Description Useful For Status
Richter Skip Skip Holy Glasses Speedrunning ⬜
Wolf Kick Out of bounds Speedrunning ⬜
Library Card Dupe Item duplication Speedrunning ⬜
Shift Line Clip through walls Speedrunning ⬜

Version Differences

Feature PS1 US PS1 JP Saturn PSP
Maria Playable ❌ ❌ ✅ ✅
Extra Areas ❌ ❌ ✅ ❌
Voice Acting ✅ ✅ ✅ ✅ (new)

See Progress Tracker for page status.